![]() In contrast, my main gaming rig (Ryzen 7 3700X, 32GB RAM, and Radeon Vega 64) gave much smoother gameplay. ![]() There's no telling just how bad this will get during actual gameplay like complex boss fights, nor do I have any idea how much additional strain co-op play will have on a system below minimum specs. Low settings also had an atrocious draw distance with objects popping in and out of the picture, even when standing still. Unfortunately, both tests had frequent video stuttering even with just one or two monsters fighting on screen. Dropping everything down to low settings did result in a 55 fps average. At 1080p, with all graphic settings lowered to medium, the in-game benchmark barely averaged over 40 frames per second. Even though this system is below the minimum specs in multiple areas, Godfall loaded up just fine, but I wouldn't say the game ran well. It just so happens that I have been checking out a pre-built system with a R圜PU, 8GB of RAM, and a Radeon 5500XT with 4GB of VRAM, so of course I had to give it the old college try. Low settings lose all the detail a PC player is looking for. I know from past experience there's often a little leeway in the need to meet the minimum specs, but in this instance that isn’t the case, or is it? With much of the low end PC market still shipping with just 8GB of RAM, gamers were quick to balk at Godfall's need for 12GB. When the PC system requirements we're announced last week, many were surprised by the beefy minimum specs. Welcome to my Godfall review in progress Can I Run Godfall? While players are sure to find parallels between the two games Godfall isn't just a Borderlands 3 knock off sans guns. Even though I’ve only put a handful of hours into the single player story so far, I can assure you that Counterplay Games has put together an aRPG all their own. There’s still an empty spot on my TV stand where a PlayStation 5 would go, but I was able to get a PC copy of Godfall ahead of its release on Thursday.
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